QTE System!

It's been a year or so since ALACOF had it's final "publish" and I forgot to post here that the QTE system was fixed! In fact, it's been fixed and live in this version for months and months, but I just noticed that the last devlog about it was a very sad post by me saying that I scrapped it. Turns out that I was able to implement it back it through events, bypassing the ruby script totally.

If you downloaded ALACOF recently, you should have the most up-to-date experience and everything should be working!

I'm currently working on two games expanding the story: a metroidvania following one of the side characters from ALACOF and a true follow-up focusing on Sisike as she gets older. That will go back to the tactics system I played around with in Risen.

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